Totem white papers
We call our white Papers Red Papers. They are like White Papers, just a bit more Totem, less waffle, more fruit.
Check out what we have to offer below and when your ready just click and subscribe, you will then be directed to where you can download the white paper that interests you the most.
Papers on offer
The effectiveness of Serious games
Often one of the very first questions we are faced with when talking to new clients, customers, interested passers by, friends, family, you name it, is, ‘does this stuff really work?’ And ‘if it works as well as you say it does, then how does it work, and why is it effective?’
Game to lead
It is often said that leaders are born; recent research however has shown that this is not the case. Leadership behaviour can be learned. Given the right experiences and opportunities, anyone can exhibit leadership potential. Games can provide these opportunities to practice behaviours that are fundamental to good leadership.
Why serious games work
Whether you refer to them as Serious Games, Game-based Learning or Immersive Learning Simulations, computer game approaches and techniques are being integrated into traditional instructional methods to develop skills and knowledge needed to enhance performance and confidence amongst small to large organisations and educational institutions. This red paper explores the question of why and how games work for learning.
Case study: Unlock project management
In 2015 Totem Learning Ltd began a collaboration with Dr Ronald Dyer at the University of Liverpool, integrating the Unlock: Project Management serious game into the taught element of a core module (Uncertainty & Risk Management) of the MSc in Programme & Project Management as a formal assessment activity.
Serious games and your L&D tool kit
why serious games are a great addition to your learning and development tool kit.