What are the benefits of using VR in training?

For us, great learning design is about a lot more than just providing something that looks good. It has to feel good to use and produce great results. VR has so much potential, but it is not a magic pill for engagement and impact. It has many benefits but also there are some core considerations you need to think about before implementing this type of training.

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The future of gamification

PBLs (points, badges and leaderboards) are the easiest, most fundamental elements of games like candy crush, even world of warcraft merged with loyalty rewards systems from the world of marketing and the most basic gamification platforms just leave them as they are in fixed systems. The trick that was missed? Those games developers and many like them…

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What are serious games?

The potential of games to drive behaviour change has been well known by any gamer and a growing number of evangelists including academics, researchers, schools and multinational blue chip corporations. Whether you call them Gamification, Serious Games, Simulations, Edutainment, or whatever, they all have one thing in common…

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